Abstract

This chapter describes computer-based learning environments that foster learning of complex engineering content and problem solving of primary students by addressing student processing and representational capabilities. The nature of engineering problem solving is presented as well as the implications for engineering education. Developing cognitive processes involved in engineering problem solving is challenging with young learners because problem solving requires awareness and control of the learning process so that it takes place at the right pace. To be effective, these environments need to be designed to manage attention and cognitive load for young and novice learners. Game-based approaches need to possess these features to impact motivation and engagement to continue gameplay and utilize design mechanisms designed to facilitate concept learning and problem solving transfer. Recommendations for achieving effective design of game-based instructional environments for this age group are presented.

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