Abstract

In any task design it is important to consider its difficulty for the intended learners. Task designers such as teachers and Higher Education practitioners need to provide tasks commensurate with the expected successful outcomes that will, it is anticipated, be developed by the learners. In this paper we will demonstrate how tasks can be quantified within the particular context of communicating the programming of robots in a 3D virtual world. Circuit Task Complexity and Robot Task Complexity are calculated alongside immersivity to determine a new metric for measuring tasks involving robots, which we have termed Task Fidelity.

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