Abstract

Storytelling is widely used to project cultural elements and engage people emotionally. Digital storytelling enhances the process by integrating images, music, narrative, and voice along with traditional storytelling methods. Newer visualization technologies such as Augmented Reality allow more vivid representations and further influence the way museums present their narratives. Cultural institutions aim towards integrating such technologies in order to provide a more engaging experience, which is also tailored to the user by exploiting personalization and context-awareness. This paper presents CHATS, a system for personalized digital storytelling in cultural heritage sites. Storytelling is based on a tangible interface, which adds a gamification aspect and improves interactivity for people with visual impairment. Technologies of AR and Smart Glasses are used to enhance visitors’ experience. To test CHATS, a case study was implemented and evaluated.

Highlights

  • Storytelling is a widely used method for people across the world to engage emotionally, communicate, and project elements from their culture and personality

  • We present the results from the test of the usability and effectiveness of our Cultural Heritage Augmented and Tangible Storytelling (CHATS) application and evaluate the feedback received from the testing users based on the answers to our interviews, questionnaire, and user observation procedures [42]

  • We opted for a balanced sample across age and gender and tried to match the age demographics with those of our personas, which meant that we were looking for participants fitting in five different age range buckets: young children, middle-school-age children, young adults, adults, and people in middle or late adulthood (Figure 10)

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Summary

Introduction

Storytelling is a widely used method for people across the world to engage emotionally, communicate, and project elements from their culture and personality. Digital Storytelling (DS) derives its engaging power by integrating images, music, narrative, and voice together, thereby giving deep dimension and vivid color to characters, situations, experiences, and insights. Technologies such as Augmented Reality (AR) can influence the way museums present their narratives and display their cultural heritage information to their visitors. The authors present the Cultural Heritage Augmented and Tangible Storytelling (CHATS) project, a framework that combines Augmented Reality and Tangible Interactive Narratives. This project is based on a famous painting named “Children’s Concert” by G.

Related Work
DS Module
Personalization Module
Localization and Context-Awareness Module
Tangible Interface Description and Characteristics
Evaluation
Conclusions
Full Text
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