Abstract

Compared to other information sources, motion cues provide a pilot with anticipatory information about spatial position and movement of aircraft. For motion cueing a flight simulator cockpit is installed on a motion system, movement of which motion cueing. Therefore, motion system is one of the most important components of full flight simulators. The problem of effective use of constructive resources of six-degrees of freedom synergistic motion system has been solved. But the problem of improving the motion cueing remained unsolved, due to the fact that location of motion system center of rotation is significantly different from location of aircraf’s center of gravity, and motion cues differ from real, flight one. The study subject is motion cueing on flight simulators. The problem was solved on the basis of simplified operator for transformation of motion system movements along individual degrees of freedom into jack movements, cubic spline functions to describe the dependence of the centers of rotation along pitch and yaw, and optimization theory using the deformable polyhedron method. The formulated and solved problem of taking into account of location of aircraft’s center of gravity during motion cueing along pitch and yaw increases an efficiency of using of constructive resource of a six-degrees of freedom synergistic motion system, a motion cueing fidelity and training realism on flight simulator.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.