Abstract

BackgroundPersuasive design, in which the aim is to change attitudes and behaviors by means of technology, is an important aspect of electronic health (eHealth) design. However, selecting the right persuasive feature for an individual is a delicate task and is likely to depend on individual characteristics. Personalization of the persuasive strategy in an eHealth intervention therefore seems to be a promising approach.ObjectiveThis study aimed to develop a method that allows us to model motivation in older adults with respect to leading a healthy life and a strategy for personalizing the persuasive strategy of an eHealth intervention, based on this user model.MethodsWe deployed a Web-based survey among older adults (aged >60 years) in the Netherlands. In the first part, we administered an adapted version of the revised Sports Motivation Scale (SMS-II) as input for the user models. Then, we provided each participant with a selection of 5 randomly chosen mock-ups (out of a total of 11), each depicting a different persuasive strategy. After showing each strategy, we asked participants how much they appreciated it. The survey was concluded by addressing demographics.ResultsA total of 212 older adults completed the Web-based survey, with a mean age of 68.35 years (SD 5.27 years). Of 212 adults, 45.3% were males (96/212) and 54.7% were female (116/212). Factor analysis did not allow us to replicate the 5-factor structure for motivation, as targeted by the SMS-II. Instead, a 3-factor structure emerged with a total explained variance of 62.79%. These 3 factors are intrinsic motivation, acting to derive satisfaction from the behavior itself (5 items; Cronbach alpha=.90); external regulation, acting because of externally controlled rewards or punishments (4 items; Cronbach alpha=.83); and a-motivation, a situation where there is a lack of intention to act (2 items; r=0.50; P<.001). Persuasive strategies were appreciated differently, depending on the type of personal motivation. In some cases, demographics played a role.ConclusionsThe personal type of motivation of older adults (intrinsic, externally regulated, and/or a-motivation), combined with their educational level or living situation, affects an individual’s like or dislike for a persuasive eHealth feature. We provide a practical approach for profiling older adults as well as an overview of which persuasive features should or should not be provided to each profile. Future research should take into account the coexistence of multiple types of motivation within an individual and the presence of a-motivation.

Highlights

  • BackgroundIn recent years, persuasive design has become an integral part of electronic health

  • We report on a study that aims to define a strategy for tailoring the set of persuasive features for older adults in an electronic health Self-determination theory (SDT) (eHealth) intervention, aimed at promoting a healthy lifestyle

  • According to SDT, there are 6 types of motivation [21]: (1) intrinsic motivation, where one acts because one derives satisfaction from the behavior itself; (2) extrinsic motivation—integrated regulation, where one acts because the behavior is in line with one’s life goals, objectives, and needs; (3) extrinsic motivation—identified regulation, where one acts because something is considered personally important and worthwhile; (4) extrinsic motivation—introjected regulation, where one acts to feel worthy, out of guilt, or to avoid shame; (5) extrinsic motivation—external regulation, where externally controlled rewards or punishments direct behavior; and (6) a-motivation, a situation where there is a lack of intention to act

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Summary

Introduction

BackgroundIn recent years, persuasive design has become an integral part of electronic health (eHealth). To facilitate the design of persuasive systems, a wide range of features have been listed (most notably in a study by Oinas-Kukkonen and Harjumaa [6]) These features include rewarding target behavior, creating trustworthiness, and applying personalized content or services. Objective: This study aimed to develop a method that allows us to model motivation in older adults with respect to leading a healthy life and a strategy for personalizing the persuasive strategy of an eHealth intervention, based on this user model. Persuasive strategies were appreciated differently, depending on the type of personal motivation. Conclusions: The personal type of motivation of older adults (intrinsic, externally regulated, and/or a-motivation), combined with their educational level or living situation, affects an individual’s like or dislike for a persuasive eHealth feature. Future research should take into account the coexistence of multiple types of motivation within an individual and the presence of a-motivation

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