Abstract

–At the University of Waterloo, 1B electrical and computer engineering students participate in a series of hands-on, open-ended design activities. In particular, a wind-your-own motor activity has been trialed on four occasions. The activity is widely recognized as being fun, but are the students designing or kludging? The Kirkpatrick Model of Training Evaluation was used as a framework to assess student perceptions of the activity and to guide focus group discussions. The activity was iteratively improved to maintain a positive reaction while increasing student learning.

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