Abstract

During COVID-19, thesis tutoring is more challenging. Offline meeting consistency is hard to maintain online. To solve this problem and keep students motivated to finish their thesis, we proposed developing a website based on the 4DX theory. The theory of 4DX is setting Wildly Important Goals (WIG), acting the lead measure, presenting a motivating scoreboard, and creating the rhythm of accountability, which are represented in the visual languages of the interfaces of the developed website. The website and apps were designed to visualize those four theories by using M. Asimov methodologies. The students can set WIG (for when the thesis exam is planned) and lead measure (in the task form) in the calendar interface. The lecturer can check their progress. The scoreboard page presents their thesis milestones, and all students working with one lecturer can see each other’s profiles. There are chat rooms, teleconference facilities, and reminder tools that can be plugged in to mobile apps for support. Thus, a creative and innovative solution was developed for guidance on completing a thesis in higher education by using gamification through a scoreboard.
 Keywords: 4DX, online thesis guidance, website, mobile apps

Full Text
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