Abstract

This paper presents the process and the result of a systematic literature review about educational games in which the main theme is electricity consumption, executed from January to March 2014. The systematic review is characterized by the use of a method that aims to answer the questions of the researcher with rigor in the search, making trends and biases of the researcher interfere as little as possible on the results. The research questions raised were: 1) Are there educational games about electric power consumption? 2) How were these games used? The theme choice was made as a result of the environmental issues assigned to it and the consequences that consumption can generate. The result of the work, obtained from a survey in the ACM Digital Library, Elsevier (Science Direct) and Springer scientific research bases, revealed the existence of seven papers, which responded the questions made. The results indicate a lack of papers in which use approaches of the games are reported — highlighting the need for further investigation and share. It is believed that this work contributes to the academic community by presenting a list of games and their uses, and the knowledge from this type of research serves as an incentive for new games and different approaches to be designed and created.

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