Abstract

This study aims to conduct a systematic literature review on machine learning methods used in virtual reality (VR) and augmented reality (AR). The method proposed in the SLR consists of three main phases: planning, conducting, and reporting. Researchers used data obtained through Google searches sourced from IEEE Xplore, Springer, Science Direct, Scopus, and Web of Science. The application of inclusion and exclusion criteria is used to select documents. The findings from this study consist of countries involved in machine learning research in the VR and AR fields, machine learning methods, technology used, and work sectors that use machine learning in the VR and AR fields. The results also show that when the machine learning method is used in VR and AR applications, the main advantages are high efficiency and algorithm precision. Moreover, this research observes that machine learning is the most widely applied artificial intelligence scientific technique in VR and AR applications. The results of this systematic literature review show that the combination of machine learning and VR and AR methods contributes to trends, opportunities, and applications in the fields of engineering, arts, education, industry, medicine, tourism, and technology

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