Abstract

In designing a graphical eye tracking application, the most important requirement is mapping of eye tracker coordinates to the appropriate application program’s reference frame. The eye tracker calculates the viewer’s Point Of Regard (POR) relative to the eye tracker’s screen reference frame, e.g., a 512 × 512 pixel plane, perpendicular to the optical axis. That is, for each eye, the eye tracker returns a sample coordinate pair of x- and y-coordinates of the POR at each sampling cycle (e.g., once every ~16ms for a 60Hz device). This coordinate pair must be mapped to the extents of the application program’s viewing window.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.