Abstract

The work is devoted to the implementation of a library for intellectual interaction between non-player characters based on the characteristics of their personality. the following results were obtained: 1) the analysis of theoretical information was carried out, and the requirements for the system were identified; 2) the architecture of the system was designed, its database, algorithms, class diagram; 3) implemented algorithms for building relationships between characters using fuzzy logic; 4) the construction of a graph reflecting the social connections between the characters has been implemented.

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