Abstract
View synthesis is one of the important techniques utilized in 3D TV devices. Traditional methods such as depth image-based rendering usually rely on accurate depth maps which require computation-intensive stereo matching. In this work, we present a hardware system of phase-based view synthesis that is able to convert stereoscopic videos to multi-view content with low-resolution depth maps. When compared to the view synthesis reference software, the phase-based method does not suffer from severe arifacts on object boundaries and provides higher quality views in our experimental result. There are two major contributions in our implementation. First, we propose a cross-band disparity correction scheme that not only enables the usage of low-resolution disparity maps but also improves the quality of novel views. Second, we propose a hardware-friendly wavelet re-projection engine to reduce the hardware complexity. We implemented a VLSI circuit for 8-view 4K Ultra-HD (UHD) 3DTV in TSMC 40nm technology. It delivers 30 frames per second (fps) for UHD display when operating at 200MHz. It uses 228-KB SRAM and 2M-gate logic . We also implemented the system on FPGA, and it can provide 4K UHD multi-view content at 12 fps.
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