Abstract

This paper presents a synthesis algorithm toy digital signal processing (DSP) processor design that uses data pipelining to achieve high throughput and low cost. The hardware resources, which are composed of function units, register units, bus units, and memory units in an executing model, are described. Under the constraints in the resource library, the DSP data is read in as a control data flow graph. The resources selection, mapping, and sharing are conducted based on our algorithm. The experimental and comparative results are discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.