Abstract

Reynolds developed a method that creates realistic simulations of bird flocking [][]. Traditionally, in order to simulate a flock of birds, the simulation would consider the path of each bird individually. However, in Raynolds method, there is no central authority for each flock. Instead, local interaction rules between the adjacent birds would be used to determine the flocking behavior. This model is known as “boids model”. In boids model, there are three local interaction rules: 1) attraction (cohesion rule), 2) collision avoidance (separation rule), and 3) velocity matching (alignment rule) between the boids located within a certain radius. When properly applied, these 3 local rules create a collection of autonomous agents that produce realistic flocking behavior.

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