Abstract
This work presents Swish, a real-time machine-learning based cloth simulation technique for games. Swish was used to generate realistic cloth deformation and wrinkles for NFL player jerseys in Madden NFL 21. To our knowledge, this is the first neural cloth simulation featured in a shipped game. This technique allows accurate high-resolution simulation for tight clothing, which is a case where traditional real-time cloth simulations often achieve poor results. We represent cloth detail using both mesh deformations and a database of normal maps, and train a simple neural network to predict cloth shape from the pose of a character’s skeleton. We share implementation and performance details that will be useful to other practitioners seeking to introduce machine learning into their real-time character pipelines.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.