Abstract

The aim of adaptable design is to create products that can easily adapt to different needs. The objective if this study is to analyze the effectivenes in communication to promote an adaptable baby stroller, in order to know the user perception of the advantages derived from its adaptability, as well as the environmental ones, and if there is correlation between them. It is also intended to determine whether age or previous experience with this type of product can influence this perception. To this effect, a study with 54 participants has been conducted. Results show that users percieve the advantages and find the adaptable design interesting. Valuation of the advantages of the product is affected by previous user experience with the need for adaptability. Valuation of the environmental benefits is independent from the degree of experiense, as well as from the age of the participants (between 30 and 45 years old).

Highlights

  • Advances in technology, as well as the changing needs of the user, drive the design of new products

  • Literature identifies four general product replacement motives: wear and tear; improved utility, which means improper functionality combined with the desire for an improvement in safety or economy of use; improved expression, which means improper functionality combined with the desire for an improvement regarding comfort of use or quality or design; and new desires (Van Nes and Cramer, 2006)

  • A study was conducted with 54 participants that provided us with interesting information regarding the perceived advantages of convertible stroller designs that adapt to future needs

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Summary

Introduction

As well as the changing needs of the user, drive the design of new products. If these products offer more affordances, the user is quite likely to replace the old ones, even though they can still be used. Previous studies, based on interviews held with users and empathy map analyses, concluded that product replacement could be due to: (1) changes in the number or size of users; (2) changes in users’ capabilities; (3) updates, repairs and technological changes; (4) the physical environment (Royo, 2016).

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