Abstract
The human visual system has an extraordinary capacity to compute three-dimensional (3D) shape structure for both geometrically regular and irregular objects. The goal of this study was to shed new light on the underlying representational structures that support this ability. Observers (N = 85) completed two complementary perceptual tasks. Experiment 1 involved whole–part matching of image parts to whole geometrically regular and irregular novel object shapes. Image parts comprised either regions of edge contour, volumetric parts, or surfaces. Performance was better for irregular than for regular objects and interacted with part type: volumes yielded better matching performance than surfaces for regular but not for irregular objects. The basis for this effect was further explored in Experiment 2, which used implicit part–whole repetition priming. Here, we orthogonally manipulated shape regularity and a new factor of surface diagnosticity (how predictive a single surface is of object identity). The results showed that surface diagnosticity, not object shape regularity, determined the differential processing of volumes and surfaces. Regardless of shape regularity, objects with low surface diagnosticity were better primed by volumes than by surfaces. In contrast, objects with high surface diagnosticity showed the opposite pattern. These findings are the first to show that surface diagnosticity plays a fundamental role in object recognition. We propose that surface-based shape primitives—rather than volumetric parts—underlie the derivation of 3D object shape in human vision.
Highlights
The human visual system has an extraordinary capacity to compute three-dimensional (3D) shape structure for both geometrically regular and irregular objects
The geometric regularity of object shape affected the efficiency of whole–part matching, with better performance for irregular compared with regular objects
Geometric regularity interacted with part type: volumetric parts were matched better to the whole objects than to intermediate parts for regular objects, but well for irregular objects
Summary
The human visual system has an extraordinary capacity to compute three-dimensional (3D) shape structure for both geometrically regular and irregular objects. Symmetry is attributed a fundamental role in the recovery of 3D shape volume—for example, as an a priori simplicity constraint (e.g., Pizlo et al, 2010; Sawada et al, 2011), or as a key factor in the perceptual grouping of low-level image features (e.g., Machilsen, Pauwels, & Wagemans, 2009; Wagemans, 1995), and in the decomposition of 3D shape into constituent higher-order shape properties including surfaces and volumetric parts within the context of structural description models of shape representation (e.g., Biederman, 1987; Hoffman & Richards, 1984; Marr & Nishihara, 1978). One might predict an interaction between geometric regularity and the underlying representation of intermediate shape structure
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