Abstract
Math-Towers is a collaborative mathematics environment for pupils in grades 7 to 9. Using a fantasy adventure game context, students are presented with a mathematical challenge, given online tools for working on the problem, and provided with a messaging system by which they may exchange ideas and partial solutions. This paper presents the philosophy behind the design of Math-Towers and, using a complexity science framework, explores the extent to which it has been successful in meeting goals. The technical and social problems encountered and revisions made to address these are also described.
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