Abstract

Interest towards implementing educational gaming into courses within higher education continues to increase, but it requires extensive amounts of resources to create individual games for each course. This paper is a description of a university’s effort to create a custom educational game engine to streamline the game development process within the university. This paper includes a discussion of the institutional effort, the game engine itself, as well as a case study of a game created with the custom FLAG (an HTML5 game engine built to run 2D games on any HTML5 compatible device) game engine to illustrate how the FLAG engine can simplify the game development process and promote game-based learning in higher education.

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