Abstract

Reality capture technologies such as Structure-from-Motion (SfM) photogrammetry have become a state-of-the-art practice within landslide research workflows in recent years. Such technology has been predominantly utilized to provide detailed digital products in landslide assessment where often, for thorough mapping, significant accessibility restrictions must be overcome. UAV photogrammetry produces a set of multi-dimensional digital models to support landslide management, including orthomosaic, digital surface model (DSM), and 3D point cloud. At the same time, the recognition of objects depicted in images has become increasingly possible with the development of various methodologies. Among those, Geographic Object-Based Image Analysis (GEOBIA) has been established as a new paradigm in the geospatial data domain and has also recently found applications in landslide research. However, most of the landslide-related GEOBIA applications focus on large scales based on satellite imagery. In this work, we examine the potential of different UAV photogrammetry product combinations to be used as inputs to image segmentation techniques for the automated extraction of landslide elements at site-specific scales. Image segmentation is the core process within GEOBIA workflows. The objective of this work is to investigate the incorporation of fully 3D data into GEOBIA workflows for the delineation of landslide elements that are often challenging to be identified within typical rasterized models due to the steepness of the terrain. Here, we apply a common unsupervised image segmentation pipeline to 3D grids based on the superpixel/supervoxel and graph cut algorithms. The products of UAV photogrammetry for two landslide cases in Greece are combined and used as 2D (orthomosaic), 2.5D (orthomosaic + DSM), and 3D (point cloud) terrain representations in this research. We provide a detailed quantitative comparative analysis of the different models based on expert-based annotations of the landscapes and conclude that using fully 3D terrain representations as inputs to segmentation algorithms provides consistently better landslide segments.

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