Abstract

Directional backlights have often been employed for generating multiple view-zones in three-dimensional (3D) display, with each backlight converging into a corresponding view-zone. By designing the view-zone interval for each pupil smaller than the pupil's diameter, super multi-view (SMV) can get implemented for a VAC-free 3D display. However, expanding the backlight from a light-source to cover the corresponding display panel often needs an extra thickness, which results in a thicker structure and is unwanted by a near-eye display. In this paper, two wave-guides are introduced into a near-eye virtual reality (NEVR) system, for sequentially guiding more than one directional backlight to each display panel for SMV display without bringing obvious extra thickness. A prototype SMV NEVR gets demonstrated, with two backlights from each wave-guide converging into two view-zones for a corresponding pupil. Although the additional configured light-sources are positioned far from the corresponding wave-guide in our proof-of-concept prototype, multiple light-sources can be attached to the corresponding wave-guide compactly if necessary. As proof, a 3D scene with defocus-blur effects gets displayed. The design range of the backlights' total reflection angles in the wave-guide is also discussed.

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