Abstract

The current article is based on data from Dynama business games conducted in two Estonian institutions of higher education (Estonian Business School (EBS) and Estonian Entrepreneurship University of Applies Sciences) between years 2012 and 2016. The research questions that this paper attempts to explore look at the relationship between the results obtained by different teams in business game Dynama and their teams’ characteristics. The paper also shows how the volume of market research information used affects the results obtained by different teams in the business game. This research of implementational nature primarily helps to develop the teaching methods and basis for team composition in business game Dynama with the purpose of sup¬porting the course and achieving the learning outcomes in a more effective way. The research results may also be of interest to those who use and research business games as a teaching tool. The variables employed in this study enabled us to compare our research with that conducted by A.-E. Lerviks and M. Paltschik at Hanken School of Economics and Business Administration in 1982.

Highlights

  • According to some authors, the history of simulation games dates back thousands of years

  • We first aim at identifying the relationship between the results obtained by different teams in business game Dynama and their teams’ characteristics

  • We identify how the volume of market research information used affects the results obtained by different teams in the business game

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Summary

Introduction

According to some authors (see e.g. Jenkins, 1998; Wolfe, 1993), the history of simulation games dates back thousands of years. Even though simulations games are spreading as a research object and tool, their primary purpose still remains to offer students the possibility to acquire new knowledge and skills in fun (Jakubowski & Ryfa, 2017), “close-to-life” management situations (Klein & Fleck, 1990; Ben-Zvi, 2006; Martin, 2000; Kross & Liivat, 2015) with the aim of developing their analytical and teamwork skills which enable better management decisions. We first aim at identifying the relationship between the results obtained by different teams in business game Dynama and their teams’ characteristics. We identify how the volume of market research information used affects the results obtained by different teams in the business game

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