Abstract

USA Football established five levels-of-contact to guide the intensity of high school football practices. The objective of this study was to examine head impact frequency and magnitude by levels-of-contact to determine which drills had the greatest head impact exposure. Our primary hypothesis was that there would be an incremental increase in season-long head impact exposure between levels-of-contact: air<bags<control<thud<live. This observational study included 24 high-school football players during all 46 practices, 1 scrimmage, 9 junior varsity and 10 varsity games in the 2019 season. Players wore a sensor-installed mouthguard that monitored head impact frequency, peak linear acceleration (PLA), and rotational acceleration (PRA). Practice/game drills were filmed and categorized into five levels-of-contact (air, bags, control, thud, live), and head impact data were assigned into one of five levels-of-contact. Player position was categorized into lineman, hybrid, and skill. A total of 6016 head impacts were recorded during 5 levels-of-contact throughout the season. In the overall sample, total number of impacts, sum of PLA, and PRA per player increased in a near incremental manner (air<bags<control = thud<live), where live drills had significantly higher cumulative frequency (113.7±17.8 hits/player) and magnitude [2,657.6±432.0 g (PLA), and 233.9 ± 40.1 krad/s2 (PRA)] than any other levels-of-contact, whereas air drills showed the lowest cumulative frequency (7.7±1.9 hits/player) and magnitude [176.9±42.5 g (PLA), PRA 16.7±4.2 krad/s2 (PRA)]. There was no significant position group difference in cumulative head impact frequency and magnitude in a season. Although there was no difference in average head impact magnitude across five levels-of-contact and by position group PLA (18.2-23.2g) and PRA (1.6-2.3krad/s2) per impact], high magnitude (60-100g and >100g) head impacts were more frequently observed during live and thud drills. Level-of-contact influences cumulative head impact frequency and magnitude in high-school football, with players incurring frequent, high magnitude head impacts during live, thud, and control. It is important to consider level-of-contact to refine clinical exposure guidelines to minimize head impact burden in high-school football.

Highlights

  • The long-term consequence of sport-related head injury is a complex public health issue with no concrete solution [1, 2]

  • A total of 6016 head impacts were recorded during 5 levels-of-contact in 24 high school football players throughout the season, resulting in a median of 203 hits, 4310.5 g, and 415.5 krad/ s2

  • Consistent with previous reports [13, 34], the distribution of head impact count was strongly right skewed with a median peak linear acceleration (PLA) of 19.7 g and peak rotational acceleration (PRA) of 1.8 krad/s2 per impact (Fig 1). These data are not reflective of head impacts that occurred outside the 5 levels-of-contact, such as walk-through and pre-practice/game conditioning

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Summary

Introduction

The long-term consequence of sport-related head injury is a complex public health issue with no concrete solution [1, 2]. In 2018 kickoff rules were adjusted to reduce injuries due to high concussion incidence during kickoff plays [5], players must wear helmets that meet certain laboratory safety standards, and a hit to the head or neck area and blindside blocking are prohibited [6, 7]. Consistent with these adjustments, concussion and catastrophic injury rates have been reduced [8, 9]; subconcussive head impact exposure has proven more complex

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