Abstract

Since the creation of virtual reality many interaction techniques have been proposed for navigating virtual worlds. Some of them involve the use of body gestures and voice commands, while some others rely on some other interactive mechanisms such as mouse and keyboard. Since the appearance of videogames with body interaction it caught our attention how complex is to navigate in some videogames. As the use of voice commands is absent you just rely of your body or control to navigate. We observed a lot of frustration when you rely just on body gestures. So, natural interaction seems not being so natural. In this paper we examine a user defined body gesture language to navigate virtual worlds. We use the wizard of Oz technique to collect the data related and compare performance with traditional desktop based interaction and analyze the results. As a result we propose a body gesture language to navigate virtual worlds.

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