Abstract

By analyzing and contextualizing different aspects of the Finnish game development scene, this article provides concrete examples of why we need cultural studies of game development and how game development cultures can be studied. The article follows a three-layer approach, first exploring some of the historical and political developments that have shaped forms of local game production. Second, a focus is placed on working cultures within the industry and attitudes toward crunch time, work–life balance, and workplace regulation. Third, everyday strategies of organizing creative work are analyzed to better understand game studio cultures. The lessons from this empirical study directly contribute to the larger scholarly discussions around game production and creative labor.

Highlights

  • When I started to interview Finnish game industry professionals several years ago, one of the things I always asked about was their weekly working hours

  • Based on informal discussions in local game developer meetings and other industry events, I knew that many game makers had a passionate relationship with their work and many

  • I was aware that year after year, international game industry surveys reported long hours and unpaid overtime as persistent issues for the video game industry

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Summary

Introduction

When I started to interview Finnish game industry professionals several years ago, one of the things I always asked about was their weekly working hours. While Finland is arguably a small node in the global circuits of game production, with over 200 studios and around 3000 employees, the Finnish game industry has produced several internationally recognized titles such as Rovio’s Angry Birds or Supercell’s Clash of Clans and has become a key node of the vibrant local start-up scene in the past decade. In this respect, the lessons taken from the Finnish game development culture are timely and will contribute to the larger scholarly discussions around game cultures and creative work. We move on to explore studio cultures, placing a focus on individual companies and developers, and the circumstances in which they contribute to creating everyday game development cultures

A Contextualizing Approach to Game Development Cultures
Findings
Discussion and conclusion
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