Abstract

This paper proposes the method of soft shadow generation by extending the shadow volume to generate outdoor 3DCG images. In our method, two parameters, “brightness of shadow” and “soft shadow range”, are introduced to enable various soft shadows in different time zones. This algorithm aims to mount our method onto portable devices, so that the shadow texture for a soft shadow is generated and a soft shadow can be generated with the processing that does not depend on hardware specifications.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.