Abstract

In High Energy Physics (HEP) experiments, it is useful for physics analysis and outreach if the event display software can provide sophisticated visualization effects. Unity is professional software that provides 3D modeling and animation production. GDML format files are commonly used for detector descriptions in HEP experiments. In this work, we present a method for automating the import of GDML files to the Unity engine modeling through geometric transformation. With the conversion of the file format, the complicated geometric description of the HEP detector in a GDML file can be imported directly into the Unity engine using an FBX file. This format conversion was applied to BESIII experiments to achieve an automated geometry conversion to build geometry models in the Unity engine.

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