Abstract

Water droplet spreading has been simulated at impact velocity of 3.0 m/s, 1.5 m/s and 0.5 m/s on surfaces with texture of ‘triangle’, ‘square’, ‘curve’ as well as smooth surface of aluminum. Higher impact velocity induced the droplet to spread faster and has a bigger diameter. At high impact velocity, spreading factor cannot be determined due to splashing and droplet break ups. In addition, at 1.5 m/s the phenomenon of splashing was found to be almost absent except on the surface with ‘square’ texture. ‘Square’ surface tends to splash earlier compared to other surfaces and is followed by ‘triangle’, ‘curve’ and smooth surface. At low impact velocity, the smooth surface has the highest spreading factor and followed by ‘triangle’, ‘square’ and ‘curve’ surface.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.