Abstract

Educational video games are being used increasingly in teaching physics. They offer learners a fun and convivial learning environment. However, the use of an educational video game genre that is ill-suited to a type of learning situation or inconsistent with the learners' motivational profile influences the effectiveness of its use in the classroom. In this context, this article deals, on the one hand, with the coherence between the genre of video games and the type of learning situation found in the context of the competency-based approach. On the other hand, it presents the results of a survey to describe the Moroccan learners' motivational profile in video games. The results show that the games should be adapted to each type of learning situation, designed and chosen to meet the learners' interest and avoided when learners are not interested in the genre of the games. It is also pointed out that most of learners prefer to use video games at the level of the explanation of the lessons and the exercises. In light of this research, we have made a number of recommendations for choosing and designing an educational video game.

Highlights

  • Introduction and Research QuestionIn Morocco, video games are an ever-evolving leisure

  • The information collected from Moroccan learners concerning the learner motivation profile in video game has allowed us to present the following statistical results

  • This study allowed us, on the one hand, to highlight the importance of coherence between the educational video game genres and the types of learning situations found in the competency based-approach, in order to succeed their integration in the Moroccan context

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Summary

Introduction

Introduction and Research QuestionIn Morocco, video games are an ever-evolving leisure. The video game becomes an important vehicle for education. This kind of game is called an educational game [3]. For game-based learning, careful construction or selection of a game is essential [4], it is not enough to place an educational video game in a learning situation so that it finds its place and the learners integrate harmoniously with it in classroom. In order to allow an educational video game to deliver its educational potential, it is important to study its pedagogical coherence with the types of learning situations that serve as a basis for implementing learning in the competency-based approach [5]. We must ensure that the genre of the video game is motivating for Moroccan learners. The goal of educational games is to provide users a high level of motivation and ample challenges [6]

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