Abstract

Problem statement: The main intent of this study is to derive a high performance clientserver network using hub, switch, Bluetooth, WI-Fi and Wimax using the steadfast algorithms. Approach: This study mainly focuses on M/M (a,b)/1 markovian model with adaboost algorithm and user selection algorithms to find performance on wired and wireless technologies in terms of service rate, arrival rate, Expected waiting time and Busy period. When comparing the wireless technologies with wired technologies in term of inter-arrival and inter-service time it has been found that the wireless technologies are better. Adaboost algorithm in between client-server is to deliver the data packets to the destination without any loss and also to boost the data packets to the destination when there occurs congestion in network. The main intention of user selection algorithm is to select the appropriate user one who have highest priority in the queue. If more than one user has the highest priority then a user is selected at random from among them with uniform probability. It also have been found that, in wireless technologies the data transaction in between client-server using Wimax technology is very efficient in M/M (a,b)/1 for implementation with adaboost and user selection algorithm in terms of arrival rate, service rate, Expected waiting time and Busy period implementation. Results: The values obtained from the bluetooth technology can use for calculating the performance of other wireless technologies. Conclusion/Recommendation: In order to provide security for the data packets which flows inside the network, we use RSA algorithm which gives elevated security measures.

Highlights

  • Client-server systems are becoming increasingly common in the world today as users move to networks of distributed, interacting computers

  • In the existing topology the clients have to wait in queue for a long time to get service, because the request of the clients were taken into server one by one for response, which uses FCFS (First Come First Served) rule as its default

  • Another main drawback of the existing topology is that, even though if the client request come with highest priority to get serviced, it have wait in queue till its turn come

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Summary

Introduction

Client-server systems are becoming increasingly common in the world today as users move to networks of distributed, interacting computers. This process of work demands new performance modeling as the interaction in client server systems are more complex than the types supported by classic queueing Petri net solvers such as the modules contains as follows: Existing method: In the existing topology client computers were connected to server computers by means of anyone of the technology, i.e., either by Hub or Switch or Bluetooth or Wi-fi or Wimax or.

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