Abstract

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of connections, and earned game bonus points. This study is based on an example of the online application for practical foreign language speaking skills training between random users, which select the role of a teacher or a student on their own. The main features of the developed system include pre-defined synchronized teaching and learning materials displayed for both participants, along with user motivation by means of gamification. The actual percentage of successful connects between specifically unmotivated and unfamiliar with each other users was measured. The obtained result can be used for gauging the developed system success and the proposed teaching methodology in general.

Highlights

  • The paper describes newly developed open educational resource for learning foreign languages from native speakers, called i2istudy

  • Social methods allow direct or indirect interaction with real people, including communication and checking assignments, etc. Such systems have been used in language learning [7, 8, 9, 10] attempted to integrate computer-assisted language learning systems into the educational process

  • Assessment is based on measuring: The increase in the number of application users, allowing to estimate the demand for service and implemented principles; The number of users willing to “teach”, allowing to estimate the required number of people willing to teach and indirectly assess the suitability of the developed scenarios and gamification means of motivation; The time spent in the application as a parameter to a large extent characterizing the main development goal - the ability of users to establish long-term audio-video communication to obtain practical foreign language communication skills

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Summary

Evgeny Nikulchev

Abstract—Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of connections, and earned game bonus points. This study is based on an example of the online application for practical foreign language speaking skills training between random users, which select the role of a teacher or a student on their own. The main features of the developed system include pre-defined synchronized teaching and learning materials displayed for both participants, along with user motivation by means of gamification. The actual percentage of successful connects between unmotivated and unfamiliar with each other users was measured. The obtained result can be used for gauging the developed system success and the proposed teaching methodology in general

INTRODUCTION
NATIVE LANGUAGE OF THE NEWLY REGISTERED USERS PER MONTH
New users who participa ted as a student
CONCLUSIONS

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