Abstract

Nowadays, e-sports is becoming an important part of sports culture. National teams are being formed, tournaments are being held, e-sports has become an official sport, which implies the formation of standards for the training of e-sports athletes. However, the specifics of this sport raises questions regarding the provision of e-sports athletes with a sufficient level of motor activity and energy expenditure, since the preparation of representatives of this sport requires long-term sedentary work, there are great concerns about the metabolic health of e-sports athletes.The purpose of this study was to analyze the body composition of e-sports athletes and study their metabolic spending at rest, in a sitting position and in a sitting position during a gaming session.

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