Abstract

In helping creative students and professionals find nearby spaces that are conducive to them working on their projects and crafts, I have shown how the Stanford Design Thinking model can be used to help empathize, design, ideate and prototype a mobile application. This design thinking model has been applied to solve a set of common problems for creatives, which are finding adequate workspaces, while creating and maintaining connections with others in their field. This paper will allow readers insight to the design thinking process and will attempt to contribute to a greater understanding of the methodology while attempting to create a solution that best fits the needs of the creative community. Keywords: creative, design thinking, studiogo, creative workspaces, crowdsourcing, user interface design

Highlights

  • Introduction to the Design ThinkingStanford Design Thinking Method - Figure 1.This major research project will continue to focus on the user experience (UX) design process known as the Stanford design thinking methodology

  • This major research project will continue to focus on the UX design process known as the Stanford design thinking methodology

  • Throughout this paper and the design process the Stanford design thinking model proved to be a helpful resource in the careful planning and execution of the solution

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Summary

Design

Design thinking is not about solving any problem, it is about solving the correct problem based on the feedback from your user base. If focused on just the design of a product, especially a screen-based product without any understanding that you are solving a problem for a group of individuals, you lose sight of the impact on the people that you are trying to help. Crowdsourcing “involves the harnessing of the collective knowledge and intelligence of a large number of individuals to generate solutions to relatively complex problems” (Davis & Rahmanian, 2014) This is an intriguing notion, because it allows the end user to drive the entire design process. They say the end user should be an equal partner in the design of creative workspaces This conception of the end user dovetails into the understanding of Stanford method, and the user’s impact in the creation of a solution that best fits their needs

Introduction to the Design Thinking
Prototype and Test
StudioGo Version One Test
StudioGo Prototype Version Two
StudioGo Version Two Test
StudioGo Version Three Test
Conclusion
Full Text
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