Abstract

An important recent trend in education has been the integration of different technologies such as digital games, online courses, and educational robots. The development of educational robots such as lego Mindstorms nxt allows students to learn to build their own robots. This paper describes the human-robot interaction (hri) focusing especially on the model lego Mindstorms nxt. A questionnaire among 250 Syrian school and university students was conducted to investigate the different perceptions about lego robots in 2016. The informants were grouped based on their age; participants in the first group were aged between 11 and 18 years while participants in the second between 19 and 24. The current study also focuses on the factors leading to the acceptance of lego robots. Another questionnaire was conducted to highlight what factors determine the degree of acceptance of lego robots by the studied groups. Significant age and gender effects were found. The results show a noticeable difference between the two age groups, with the younger group tending to accept lego robots more. Furthermore, it was found that male respondents show more positive reactions towards lego robots than females.

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