Abstract

The selection of learning media is one of the important factors that influence the success of the learning process. The selection and use of appropriate and interesting media will have a positive impact on student learning success. However, the use of learning media that integrate gamification elements is still not widely practiced in Arabic language learning in Malaysia. Therefore, this study aims to identify students' perceptions on the use of gamification in Arabic language learning by using Gamilab media as a learning application. The study design used was a quantitative study. This study involved 149 respondents who took Arabic as a third language course at UiTM Shah Alam. Questionnaire instruments were used for data collection purposes. The collected data were analyzed using Statistical Package for the Social Science version 26.0 to obtain descriptive data. The findings show that students' perceptions of the use of gamification in learning Arabic are at a high level with a mean value = 4.31. Thus, this study is expected to help Arabic language educators to improve the quality of Arabic language teaching by diversifying the use of the medium in Arabic language teaching.

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