Abstract

Kahoot! is a game-based learning platform used to review students’ knowledge, for formative assessment and provides an opportunity not only to assess students' conceptual understanding but also to build new knowledge through further clarification during or after the game. The objective of this study is to assess the acceptability of culinary students in the use of Kahoot! application for mastery the culinary terminology. This study aimed to identify students' acceptance of learning applications, to identify students' acceptance of Kahoot! use in terms of memory as well as students' level of mastering Kahoot! in the learning process. This study is a descriptive study that used a five-point Likert scale questionnaire as an instrument. A total of 48 second year students from the Catering program were used as the study sample. The collected data were analyzed using Statistical Package for Social Science Version 23.0 for Windows (SPSS). The results show that the aspect of students' level of mastering the culinary terminology using Kahoot! application is high with a mean score of 4.55. Whereas the students’ acceptance of Kahoot! as a learning application, was also high with a mean score of 4.44. Finally, the students’ acceptance of the culinary terminology tested using Kahoot! is high with a mean score of 4.45.

Highlights

  • Rapid advances in global and local information and communications technology (ICT) have brought a stream of changes to a more informed and active way of interacting on social media through the medium of the internet

  • The results show that the aspect of students' level of mastering the culinary terminology using Kahoot! application is high with a mean score of 4.55

  • These studies were conducted to know the acceptance of Kahoot! as a learning application

Read more

Summary

Introduction

Rapid advances in global and local information and communications technology (ICT) have brought a stream of changes to a more informed and active way of interacting on social media through the medium of the internet. Technology helps people to improve their teaching and learning methods. In the education field no exception to accepting the impact and positive benefits of the results from the explosion of this information and communication technology. The process of teaching and learning can be further enhanced and diversified in terms of delivery and acceptance through techniques such as computer and software, network systems, software, and databases or internet systems. The use of this method of teaching is said to increase interest and stimulate the minds of students in this cyber age. Kahoot! provides an opportunity to assess students' conceptual understanding and to build new knowledge through further clarification during or after the game

Objectives
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call