Abstract

Processing large databases is intricate for databases involving several types of textures. In particular, for content-based image retrieval, a query has to be compared with all the samples pertaining to the database in order to identify its content/class and this is time consuming. Furthermore, modeling of a large database is a difficult task for databases involving several types of textures since accurate models for certain textures are not guaranteed to be very relevant for other types of textures and vice-versa. In order to save computational time and increase performance in processing of large texture databases, the present paper proposes structuring texture databases by using stochasticity metaclasses.

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