Abstract

In this paper, we propose a novel approach that reconstructs the indoor scene in a structure-aware manner and produces two meshes with different levels of abstraction. To be precise, we start from the raw triangular mesh of indoor scene and decompose it into two parts: structure and non-structure objects. On the one hand, structure objects are defined as significant permanent parts in the indoor environment such as floors, ceilings and walls. In the proposed algorithm, structure objects are abstracted by planar primitives and assembled into a polygonal structure mesh. This step produces a compact structure-aware watertight model that decreases the complexity of original mesh by three orders of magnitude. On the other hand, non-structure objects are movable objects in the indoor environment such as furniture and interior decoration. Meshes of these objects are repaired and simplified according to their relationship with respect to structure primitives. Finally, the union of all the non-structure meshes and structure mesh comprises the scene mesh. Note that structure mesh and scene mesh preserve various levels of abstraction and can be used for different applications according to user preference. Our experiments on both LIDAR and RGBD data scanned from simple to large scale indoor scenes indicate that the proposed framework generates structure-aware results while being robust and scalable. It is also compared qualitatively and quantitatively against popular mesh approximation, floorplan generation and piecewise-planar surface reconstruction methods to demonstrate its performance.

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