Abstract

The paper explores the challenges and implications that arose during the construction of a controlled vocabulary in an emerging, non-structured domain. It discusses the difficulty of defining a domain with evolving and intersectional boundaries, and how Wittgenstein’s philosophy of language may aid designers in properly representing a domain’s hierarchy when multiple language games are present. It also discusses adaptation of standard construction procedures to maintain domain representation. The analysis focuses on the potential effects that constructing such a controlled vocabulary could cause in the future evolution of that domain.

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