Abstract

Problem statement: Human ping-pong players determine the stroke trajectory according to their experience before the ball enters their court . However, to enable a humanoid robot to select the appropriate stroke motion based on skills learned f rom 3D motion, important patterns must be generated to simplify the complex 3D motion. Approach: This study developed an effective strategy for teaching ping-pong skills to a humanoid robot. An optical/inertial motion-capture system that retrieves the stroke motion was constructed, along with the retrieved stroke motion trajectories analyzed to obtain the desired stroke patterns of t he robot. Results: A motion capture system was implemented mainly to orient the robot on the strok e motion trajectory. This system was applied directly to a ping-pong game between a human player and a pitching machine to enable the robot to learn backhand strokes through human demonstration. The ball was continuously struck to the opponent so that it hit the anticipated region on t he opposite side of the court while the pitching machine served the ball. The data were then classif ied using the proposed stopping detector and then processed by Principal Components Analysis (PCA) to generate the stroke patterns after collecting 50 datasets for stroke trajectories. Conclusion: The right arm of the humanoid robot was successfull y instructed to perform the actual ping-pong stroke u sing the generated trajectory.

Highlights

  • In the recent decade, robot technology has extended from manufacturing to daily life activities

  • This study attempts to equip a humanoid robot with the ability to determine the appropriate stroke motion trajectory in a robotic pingpong game

  • Enabling a humanoid robot to select the appropriate stroke motion based on skills learned from 3D motion requires generating important patterns to simplify the complex 3D motion

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Summary

Introduction

Robot technology has extended from manufacturing to daily life activities. Robots that assist humans in everyday environments such as offices, homes and hospitals are highly desired. To meet these demands, wheeled humanoid service robots have been developed in recent years. Matsushima et al (2005) later constructed a planar robot with 4 DOF and mounted it on a ping-pong table. The robot could learn from practice and could continuously increase its skill by applying locally weighted regression. Given the difficulty in developing a feasible algorithm for achieving such behavior, exactly how humans play ping-pong must be understood before teaching a robot. Enabling a humanoid robot to select the appropriate stroke motion based on skills learned from 3D motion requires generating important patterns to simplify the complex 3D motion

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