Abstract

Recently, simultaneous localization and mapping (SLAM) has received considerable attention in augmented reality (AR) libraries and applications. Although the assumption of scene rigidity is common in most visual SLAMs, this assumption limits the possibilities of AR applications in various real-world environments. In this paper, we propose a new tracking system that integrates SLAM with a marker detection module for real-time AR applications in static and dynamic environments. Because the proposed system assumes that the marker is movable, SLAM performs tracking and mapping of the static scene except for the marker, and the marker detector estimates the 3-dimensional pose of the marker attached to the dynamic object. We can place SLAM maps, cameras, and dynamic objects (markers) on the same coordinate system, and we can also accurately augment AR resources in real-time on both the static scene and dynamic objects simultaneously. Additionally, having a static map of the scene in advance has the advantage of being able to perform tracking of static and dynamic environments with mapping disabled. In this paper, we evaluate whether the proposed tracking system is suitable for AR applications and describe a strategy for creating AR applications in static and dynamic environments with a demonstration.

Highlights

  • Augmented reality (AR) is a technology that overlays a virtual object on a real scene to allow viewers to interact with the surrounding environment in real-time; it is used in various fields, including education and entertainment

  • To resolve the above-mentioned issues, we propose a strategy for creating AR applications using SLAM and marker detector-based tracking in static and dynamic environments

  • Because the purpose of this study is to augment virtual objects in static and dynamic environments simultaneously, we investigate the simultaneous tracking of static and dynamic environments

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Summary

Introduction

Augmented reality (AR) is a technology that overlays a virtual object on a real scene to allow viewers to interact with the surrounding environment in real-time; it is used in various fields, including education and entertainment. Tracking is an important process and a popular research topic in AR to understand the relationship between the surrounding environment and the user (camera) perspective. Among the types of tracking, simultaneous localization, and mapping (SLAM) creates a map of the surrounding environment while navigating within it. Most visual SLAMs consist of two basic processes: tracking and mapping. In the field of AR, visual SLAM has the following advantages. Square marker-based tracking [1] is performed only

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