Abstract
An important part of all digital design is effective communication with users. Video game designers, compared to other types of digital designers, have much that they need to communicate within games. As a game progresses, there are often more incrementally challenging mechanics for the player to encounter and experience. By briefly explaining the more traditional methods of educating game players, I will explain how game designers can draw from user experience frameworks to improve gameplay by teaching players in both subtle and dramatic ways with the use of mental models. Perhaps most commonly, mental models have been used to describe and analyze user satisfaction, particularly among digital technologies such as websites. Although there are some key similarities between these types of technologies and video games, significant differences do emerge, although many parallels can still be drawn. I will first explain how video game designers can strategically utilize the lessons learned from previous design researchers. Then, I will explain how and when these models should be broken. By drawing on expectancy violation theory and game design strategies, I argue that purposely violating a player’s mental models can prime the player for learning in order to expand his understanding of the game world. After several case studies, I will then provide guidance to game designers who want to implement a disruptive mental model approach to educating players.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.