Abstract

The aggressive optimization of floating-point computations is an important problem in high-performance computing. Unfortunately, floating-point instruction sets have complicated semantics that often force compilers to preserve programs as written. We present a method that treats floating-point optimization as a stochastic search problem. We demonstrate the ability to generate reduced precision implementations of Intel's handwritten C numeric library which are up to 6 times faster than the original code, and achieve end-to-end speedups of over 30% on a direct numeric simulation and a ray tracer by optimizing kernels that can tolerate a loss of precision while still remaining correct. Because these optimizations are mostly not amenable to formal verification using the current state of the art, we present a stochastic search technique for characterizing maximum error. The technique comes with an asymptotic guarantee and provides strong evidence of correctness.

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