Abstract

This paper introduces a general stochastic game analysis of a network scenario consisting of a mix of cooperative and non-cooperative players (i.e., users) under incomplete game information. Users access a shared channel using the Slotted ALOHA mechanism combined with ZigZag Decoding (SAZD). Cooperative players seek to optimize the global utility of the system (e.g., throughput, delay, loss rate) regardless of their individual interests, whereas non-cooperative players act selfishly and optimize their own benefits irrespective of the impact of this behavior on others and on the entire network system. The game equilibrium is characterized by the social optimum and the Nash equilibrium, where the former is adopted by cooperative players and the latter is the equilibrium strategy of non-cooperative players. We undertake a comparative study across two game scenarios with different levels of cooperation and selfishness. Our results generally show that the information possessed by a player can determine the outcome. Furthermore, our findings show that the network performance is strongly influenced by selfish behavior, which can lead to a significant disruption of the entire system. Finally, we show a possible scenario in which the network could greatly benefit from this selfish behavior thanks to the ZigZag scheme.

Highlights

  • Random access mechanisms are the fundamental schemes for channel access under distributed access systems

  • This paper focuses on the the Slotted ALOHA enhanced by ZigZag Decoding (SAZD)

  • We have presented a novel stochastic game analysis that considers the existence of cooperative and selfish users in the same game and studies the interaction between them

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Summary

Introduction

Random access mechanisms are the fundamental schemes for channel access under distributed access systems. These mechanisms can be divided into two categories: ALOHA and its enhanced variants [1,2,3,4,5] and Carrier Sense Multiple Access (CSMA)-based schemes [6]. In ALOHA, users transmit whenever they generate a packet, whereas, in CSMA, users implement carrier sensing before accessing the channel. In slotted ALOHA (SA), users are allowed to transmit only at the beginning of a slot. This feature provides a peak throughput equal to 36.8% compared with only 18.4% for the pure ALOHA

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