Abstract

This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features characters with various mental disorders (schizophrenia, depression, bipolar disorder, and panic disorder with agoraphobia) and provides information about these problems. Additionally, the game asks players about whether they have ever felt the same as the characters, if they believe the characters are psychologically well, and if they think they could help these individuals. Similarly, a variety of reactions are provided for players to choose from when they encounter the characters with these problems. A total of 552 students between the ages of 14 and 18 participated in the study, and they were randomly assigned to either the experimental group, which used Stigma-Stop, or the control group, which utilized a video game completely unrelated to mental health. Both video games were used for similar lengths of time. Following the application of Stigma-Stop, a statistically significant decrease was obtained in levels of stigma toward schizophrenia, both in terms of stereotypes and, to a greater extent, its potential dangerousness. However, this was not the case in the control group. Results thus demonstrate the video game’s usefulness toward eradicating erroneous notions about serious mental disorders like schizophrenia.

Highlights

  • In today’s world, one of the most important problems related to mental health is the stigma that is placed on individuals who suffer from mental disorders, which complicates both treatment and rehabilitation

  • Most mental disorders, the most serious ones, such as schizophrenia, anorexia, and substance abuse, generally begin during adolescence, which is the critical period in our society when young people become future citizens

  • Panic disorder with agoraphobia and bipolar disorder registered at approximately 15% (16.2 and 15.9% ) (Table 3)

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Summary

INTRODUCTION

In today’s world, one of the most important problems related to mental health is the stigma that is placed on individuals who suffer from mental disorders, which complicates both treatment and rehabilitation In this regard, some of the most widespread misconceptions are that these people are aggressive, strange, unpredictable, weak, lazy, unproductive, incurable, guilty of their illness, and are people who cannot be reasoned with (Crisp et al, 2000; Byrne, 2001; Vezzoli et al, 2001; López et al, 2008, 2012). The numerous anti-stigma programs that currently exist utilize different strategies that seek to provide information about mental disorders (by means of informative pamphlets, comics, videos, public activities, etc.) It is quite common for individuals with mental problems themselves to speak to young people about their difficulties, how they overcame them, and their general experience. There is a great deal of concern regarding these illnesses in society, ironically, there is a considerable lack of information about the truth behind them (Spitzer and Cameron, 1995; Adler and Wahl, 1998)

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