Abstract
The possibilities of graphic intelligence and graphic devices for learning are usually investigated in the field of traditional methods and tools of representation. The research can be extended to different investigation areas in which unconventional techniques and strategies of representation and image production enable the transmission of knowledge, notions and information. The article aims to present and discuss some learning strategies that, through elementary objects that are also easily found in nature. These can foster cognitive development, sometimes achieving greater effectiveness than the more con-solidated communication systems based on linguistic and logical-mathematical intelligence. One example of this is the images made from simple sticks, such as Match-stick Puzzles, which use diagrams drawn based on pre-established rules to support mathematical skills development. Another significant application of this graphic strategy is the Marshallese Stick Charts. The Rebbelib and Meddo constitute real maps that allow the location of the islands of the archipelagos and the navigation routes. But far more interesting are the Mattangs. The latter, while using the same essential elements are abstract maps designed as learning devices for young navigators. In this case, the aim is not to show routes but to teach the principles of reading complex navigation systems. These devices demonstrate the capacity of graphic learning artefacts to enable the development of skills useful for the indispensable transition from the abstract to the real and viceversa. These questions open to a perspective that suggests new approaches to developing skills related to graphic intelligence through unusual learning devices.
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