Abstract
Abstract This paper proposes the stellar mesh simplification method, a fast implementation of the Four‐Face Cluster (FFC) algorithm. In this method, a probabilistic optimization heuristic substitutes the priority queue of the original method, which results in a 40% faster algorithm with the same order of distortion. It extends naturally to a progressive and/or multiresolution scheme for combinatorial surfaces. This work also presents a simple way to encode the hierarchy of the resulting multiresolution meshes. This work also focuses on important aspects for the development of a practical and robust implementation of this simplification technique, and on the analysis of the influence of the parameters.
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