Abstract
paper presents steering behaviours through intelligent agents populating virtual or simulated environments. We present a reliable effort towards automatic path planning of intelligent computer agents with the integration of trajectory optimisation and obstacle avoidance techniques. Our approach will increase the level of accuracy in movement and would be reliable in the sense that the best computable path will always be available. Behaviour programming is facilitated by a set of presentations of the environment that uses convenient frames of reference in two dimensional coordinate systems. Four different steering ways are examined for movement of intelligent agents. Combinations of steering behaviours can be used to achieve high level goals of movement or locomotion. Our approach can be tailored to suit any particular need which requires automation in locomotion. Keywordsual environments, intelligent agent, steering behaviour
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