Abstract

PurposeGlobally, interdisciplinary and transdisciplinary learning in schools has become an increasingly popular and growing area of interest for educational reform. This prompts discussions about Science, Technology, Engineering, Arts and Mathematics (STEAM), which is shifting educational paradigms toward art integration in science, technology, engineering and mathematics (STEM) subjects. Authentic tasks (i.e. real-world problems) address complex or multistep questions and offer opportunities to integrate disciplines across science and arts, such as in STEAM. The main purpose of this study is to better understand the STEAM instructional programs and student learning offered by nonprofit organizations and by publicly funded schools in Ontario, Canada.Design/methodology/approachThis study addresses the following research question: what interdisciplinary and transdisciplinary skills do students learn through different models of STEAM education in nonprofit and in-school contexts? We carried out a qualitative case study in which we conducted interviews, observations and data analysis of curriculum documents. A total of 103 participants (19 adults – director and instructors/teachers – and 84 students) participated in the study. The four STEAM programs comparatively taught both discipline specific and beyond discipline character-building skills. The skills taught included: critical thinking and problem solving; collaboration and communication; and creativity and innovation.FindingsThe main findings on student learning focused on students developing perseverance and adaptability, and them learning transferable skills.Originality/valueIn contrast to other research on STEAM, this study identifies both the enablers and the tensions. Also, we stress ongoing engagement with stakeholders (focus group), which has the potential to impact change in teaching and teacher development, as well as in related policies.

Highlights

  • Interdisciplinary and transdisciplinary learning in schools has become an increasingly popular and growing area of interest for educational reform

  • This study addresses the research questions: what interdisciplinary and transdisciplinary skills do students learn from engaging in STEAM programs offered by nonprofit organizations and by publicly funded schools? What are students observed to learn when they engage in tasks offered in these programs?

  • Student learning and transferable skills The curriculum documents that were shared with the researchers from each of the STEAM programs showed that students learned character-building skills, which are transferable to other real-life contexts, such as post-secondary education and the workforce

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Summary

Introduction

Interdisciplinary and transdisciplinary learning in schools has become an increasingly popular and growing area of interest for educational reform. This prompts discussions about Science, Technology, Engineering, Arts and Mathematics (STEAM), which is shifting educational paradigms toward art integration in science, technology, engineering and mathematics (STEM) subjects. The main purpose of this study is to better understand the learning that results from STEAM. Published in Journal of Research in Innovative Teaching & Learning. The full terms of this licence may be seen at http:// creativecommons.org/licences/by/4.0/legalcode

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