Abstract

Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an ‘A’ for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.

Highlights

  • STEM has emerged as a reform movement impacting science education in 1990s in the USA and received attention on a global scale

  • An integrated STEM education approach is defined by Moore et al As: “an effort to combine some or all of the four disciplines of science, technology, engineering, and mathematics into one class, unit, or lesson that is based on connections between the subjects and real-world problems”[1]

  • Architectural education has a history with the interdisciplinary thinking that STEAM represents

Read more

Summary

STEM to STEAM

STEM (formulated; science, technology, engineering, math education) has emerged as a reform movement impacting science education in 1990s in the USA and received attention on a global scale. An integrated STEM education approach is defined by Moore et al As: “an effort to combine some or all of the four disciplines of science, technology, engineering, and mathematics into one class, unit, or lesson that is based on connections between the subjects and real-world problems”[1]. The main aim is to provide a well-rounded approach to education [4]. It is examined in a variety of settings, from elementary and middle schools to higher education

STEAM in architectural education
VR Technology
VR Technology in architectural education
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call